Monday, May 21, 2012

There is no excuse (but I still have one or two).

A few months ago, I said I wanted to post on here at least twice a week. That...Didn't happen.

I also wanted to transfer all of my pictures of the city from Melo to Blogger. But then those horrible computer issues happened. To be honest, I could work around that. It would take forever, but it's possible.

The real problem is that I spent nine years of my life blogging on a website with a small, but very social, community. The fact that it was so small made it easier to interact with people and get to know them. Blogging for me IS a social activity.

Melo hasn't worked correctly for...Well, at least nine years. But it's been worse over the past five months, which is why I made an account on Blogger as a backup. I find myself posting here more often than I post there now due to my frustration with load times and crashes.

Blogger isn't an interactive experience. I don't know how to go about getting to know people on here. And all the lovely friends I made on Melo are still there, they didn't move with me.

What I'm trying to say is that because of the way blogging was for me these past nine years, the fact that I'm basically alone and starting over here has caused me to lack the motivation I need to post twice a week. Or even twice a month.

I'm going to try my best regardless.

Tuesday, May 15, 2012

Lone Survivor


Normally, when I play a game with the intention of posting about it afterwards, I take a few pages of notes while I'm playing. That way I get my initial reactions down and don't forget little things I want to mention. I wasn't able to do that with Lone Survivor because I played it on the computer and I could only play it for about fifteen minutes at a time before I would have to turn it off because it started to overheat. (Remember, my computer is practically dead.) I didn't want to waste time writing notes when I could be playing the game, so this is not a full review.



In Lone Survivor, you play as an unnamed man who is trying not to get the virus that is turning everyone in the world "inside out." Your end-game goal is to find a way out of the city, but first you'll need to find a way to escape your apartment building, which is crawling with monsters. Along the way, you'll have to find items to aid in your escape and also look for food so you don't starve.


At first, Lone Survivor is definitely a bit scary. Whenever a monster is around, you'll hear a noise almost like static (similar to Silent Hill). You'll wonder if there is anywhere to hide from them, and if not, will you have enough ammo to shoot them? Is there more than one monster? Because if so, they'll hear the gun go off and they will run after you, too. Once you figure out the best way to deal with them (hint: it is not a gun, trade your ammo), things become a little less nervewracking.

Does this monster look familiar?


The monsters in this game are very similar in appearance to the Lying Figures in Silent Hill 2. Lone Survivor seems to reference many games, including Resident Evil and Maniac Mansion. It's a nice homage to classic horror series.



In fact, Lone Survivor was so similar to Silent Hill in certain ways that after a specific event, I wondered if they were even inspired by Vincent's "They look like monsters to you?" line in Silent Hill 3. I started to think that I was killing people rather than monsters. Whether or not that is the case, I can't say. The game, like Silent Hill, seems to be open for interpretation. It would be fun to get an intelligent debate going about it.


It took me less than five hours to complete Lone Survivor, which is a decent amount of time for a horror game. I really enjoyed the retro feel it gives off, the references to other horror series and the overall experience of the game itself. It is never too difficult, but it does provide a challenge and there are many different ways to play it.


After the jump, there are screencaps, including the ten pages you are given upon completion, explaining what led you to the ending you received.

Monday, May 7, 2012

GPOY



Thanks to Holley, I started playing Lone Survivor tonight. I haven't played much of it yet (computer issues, remember?), but it seems really interesting. I like games that look kind of old school. Corpse Party was like that and it was one of the creepiest games I have ever played.

Once I finish the game, I'll be back to post about it.

Friday, May 4, 2012

I can't give you a real post just yet

So until I can, here is what I do on my phone when I am bored.

Monday, April 16, 2012

9 Hours 9 Persons 9 Doors


When I was first debating whether or not to buy Corpse Party (back in November), I checked the GameFAQs messageboards to see whether or not the game was actually worth it. While I was there, I saw a lot of people comparing it to 999 (9 Hours 9 Persons 9 Doors), a game which I had never heard of before. Probably because it's on the DS and I never bother to use my DS. I decided to play Corpse Party and fell in love with it, so the other day I bought 999.


999 isn't so much a visual novel as it is a point and click adventure game (literally, if you use the stylus on your DS). If you know me, you know I love point and clicks, like Shivers and Scratches. 999 is about a group of people put on a ship identical to the Titanic, and told they have nine hours to escape before the ship sinks. They can't just walk right out onto the deck though. They have to go through a series of doors, labeled 1 through 9. Their captor explains to them that only 3 to 5 people can go through a door and their numbered bracelets (1 through 9, of course) must have a digital root adding up to the door's number. (Example, to go through door 6, people with bracelets 8, 4 and 3 would be able to walk through together because 8+4+3 = 15 and 1+5 = 6. That is a digital root.) They are told that once they activate a door, they have 9 seconds to enter it and 81 seconds before their bracelets detonate and they are killed if they don't activate the deactivation device on the other side of the door. If they don't all walk through the door together in those first 9 seconds, they won't be able to deactivate the door and whoever is trapped inside will be killed.
 
There is more to the story than that. I tried using my brilliant crime solving skills I acquired from reading so many Hammett novels to figure out who was behind this setup, but after playing through all the endings, I realized my attempts were in vain. You will never figure it out, especially on a first playthrough. You will need to play through the game at least two times to get the important details of the story. The game is really interesting to start off with. It's not scary at all, but it is suspenseful. As you get further into it though, the plot becomes convoluted and leans a bit more sci fi than anything else. You really have to pay attention to what you're reading in order to fully grasp the ideas in 999.
 
Clearly, numbers play a large role in this game. You'll be solving various number puzzles along with some other puzzles. Most of them are simple enough, you'll rarely come across anything that is frustratingly difficult as long as you take the time to thoroughly examine your surroundings. Investigate everything. You never know which items may be helpful.
 
There were a couple things about this game that disappointed me. Nothing major enough to ruin it for me, but still. I was not pleased with only having one save file. I've discussed this before. I like having multiple saves just in case I reach a point where I've screwed the game up so much that I can't possibly fix it. I'll save you the stress of worrying about it though, you can't do that in this game. Yes, you can get bad endings, but that's quite different than getting to a section in a game that you're unable to complete for one reason or another. If it ends, that's fine with me. At least, technically, it has been completed.
 
I was also disappointed that the timer wasn't in real time. I always think it would be cool in games like this if there really was a time limit. Like when Zero (your captor) tells you that you only have nine hours to escape, you REALLY only have nine hours to play the game and if you're not done by then, the game is over. You lose. It would help immerse you in the game if you feel that added pressure.
 
999's audio is surprisingly good for a DS game. There's no voiceacting, but that's to be expected. Instead, each character "speaks" with a series of beeps that vary in tone. The girls have higher tones while the boys have lower tones. It's a minor detail, but I liked it. The soundtrack also fits in well with the setting of the game.
 
You are required to play through 999 at least two times to achieve the "true ending," which may sound daunting once you see how much dialogue is involved. Thankfully, you're able to fast forward through any dialogue you have already read on subsequent playthroughs, which saves you a lot of time.
 
Overall, 999 is a very enjoyable game. I didn't like it as much as Corpse Party, but to be fair, I don't really understand the comparisons between the two games to begin with. They differ greatly and as I've already said, 999 is more sci fi than horror. If you're looking for a game with a lot of weapons and action, this isn't for you. However, if you like story-driven games, you should definitely give this one a chance.

Wednesday, April 11, 2012

No one is looking out for you


This morning, I glanced over at my desk and the eyeshadow palettes on top of it. I mentally went over what is in each of them. I got to the palette containing the Mineralista Skittles Collection and decided that this was a topic that deserved its own post.

The Skittles Collection
The first time I ever heard of this collection (and also Lime Crime, while we're at it) was when I still watched xsparkage's videos on YouTube a few years ago. Leesha posted swatches on her blog from both Mineralista and Lime Crime, and the colors were really bright and appealing. I loved playing around with color back then, so I was very interested in the Skittles Collection. I had to have it, so I immediately went on my merry way to the Mineralista website and ordered the pigments.
 
Only recently did I find out, while doing a search for Mineralista to see if they had released anything else, that these pigments were actually repackaged TKB micas. And they were being sold at a huge markup. I thought, "Here we go again. Another Lime Crime."
 
If you don't already know about Lime Crime's drama, allow me to direct you here:
 
 
It was not lost on me that I discovered both of these companies through Leesha's blog and videos. I'm not going to place all the blame on her. In retrospect, I should have looked into Mineralista before purchasing anything from them. And I have learned my lesson since then. That being said...
 
As a YouTube "guru," you have a responsibility to your viewers to research the products you are promoting. These girls have a lot of younger viewers and it may not occur to them to research these companies. They will blindly trust the people they're watching. I see it all the time when it comes to another "guru" (bonus points if you can guess which one it is). You owe it to the impressionable younger girls who watch you to let them know exactly what it is they are purchasing.
 
I no longer watch beauty videos on YouTube. As YouTube has become more of a business, the quality of the content seems to have gone down. Not only that, but a lot of these girls are getting greedy and trying to pull things over on their subscribers. They're being less than honest.
 
A small disclaimer posted somewhere in the middle of your video's description is a bit deceitful. There is a reason you are expected to tell your subscribers when a video is sponsored, because your opinion may be swayed by the free products given to you. The least you can do is be upfront about it.
 
Also, that entitled attitude won't get you anywhere. Receiving a commission by working retail and receiving money off of your order with websites like HauteLook and Ideeli because you posted an affiliate link and told your subscribers to click it...Those are two different things. You're not catering to them in a store, so using that excuse is tacky. It would be less irritating if you were honest about it from the start.
 
I'm less than impressed with YouTube's beauty community these days. That is why I'm making this post.
 
Before you listen to a self-proclaimed makeup artist (if you don't see proof that they are a practicing makeup artist and not just someone who applies makeup in videos, there's probably a reason for it), do your research. It takes seconds to do a search on Google. The "gurus" aren't looking out for your best interest, so you need to make sure you are.

Monday, April 2, 2012

Take this information and use it to improve your games


I've been told before that I'm "mean" to video games and I tend to agree with that. Well, not so much that I'm mean, but I am hard on them. I expect a lot because games like Bioshock, Demon's Souls and Uncharted have really raised the bar this gen.
 
As much as I expect though, there are a lot of things that I'm willing to let slide. Like companies releasing DLC (sometimes as much as $100 worth) when games already cost $60 to begin with. Or the slowdown that tends to plague games such as Dark Souls and Silent Hill Downpour. It's frustrating at first, but after a half hour I'm so used to it that it doesn't even phase me anymore...Which really isn't a good thing, you shouldn't have to get used to slowdown, the developers should fix that issue before releasing their game. But it still doesn't bother me.
 
Some issues, however, are unforgivable. Here are my top five most hated things about video games.
 
5. Button prompts
 
There's no skill involved here, unless you count response time as a skill. There are games that sometimes substitute button mashing for combat (Resident Evil 4's first fight against Krauser was entirely dependant on pressing the right buttons), or require you to press a button in order to prevent yourself from falling off a cliff and if you aren't fast enough, you plummet to your death. It's pointless. I would rather have a boss I can actually fight than one where I'm required to hit a combination of square and x to defeat it. And as for hitting R2 to prevent myself from falling, there are better ways to implement climbing in a game. Have you played the Uncharted series? Take a note from Naughty Dog. Button prompts are not entertaining, it's more fun to be able to work these things out yourself.
 
4. Poor control schemes
 
I have an entire post dedicated to this on here already. Games rarely have perfect controls mapped out for you. And they change game to game, which is confusing if you switch back and forth between multiple titles. Even switching between Dead Space and Dead Space 2 takes some time because the controls were changed. This issue could be solved if we were given the option to fully customize controls for console games. Video games have been around for decades, I cannot understand why the ability for us to customize controls still doesn't exist.
 
3. Autosave
 
If you're like me, you probably like to make multiple saves while playing a game, just in case something goes wrong. Maybe you used too many health drinks during an earlier section of the game and now you have to fight a really tough enemy, but you have nothing left to heal yourself with. Or you've run out of ammo. Just reload the game from an earlier save and conserve your items better, right? Autosave takes that option away and in some cases, it saves at the most inopportune times. At the very least, we should be able to manually save our games as well, don't make autosave the only thing we have to fall back on.
 
2. Multiplayer trophies
 
Of course you don't play games just to get trophies, but in some cases, trophies can add an extra challenge to a game and give it replayability that it might not have had otherwise. It's satisfying to complete the most difficult tasks a game can throw at you and earn a platinum trophy for it. Then games like Bioshock 2 come along and require you to complete several multiplayer trophies in order to earn a platinum, and some of them are level-up trophies which isn't fun, it's just tedious.
 
Aside from the fact that leveling up just isn't enjoyable, there are some people who I am sure do not have a decent enough internet connection to play online. Requiring them to achieve these trophies is unfair. If you want to add them on as optional trophies, that's fine. But they should not count towards the platinum trophy.
 
1. Unskippable cutscenes
 
Have you ever played a game multiple times and been forced to watch the same cutscenes repeatedly? Even if it's a game you love (like Silent Hill Downpour), this becomes annoying. And it's especially frustrating when the opening cutscene is ten minutes long, such as the one in Dead Space 2. I had to watch that cutscene three or four times on my Hardcore playthrough and it almost made me want to give up. Developers, regardless of how great your game is, trust me, people do not want to be forced to watch your cutscenes after their first playthrough. The sooner you figure this out, the happier we'll all be.

Friday, March 30, 2012

I have been awful about updating this month

There's really no excuse for it, other than the fact that my computer did kind of die. Okay, not kind of. It completely died. And I had to pull a Dr. Frankenstein to get it up and running again. I'm not the most computer literate person on the planet. I have a habit of breaking computers. Often. DVD players, too. I'm not really sure why, but if I get a month out of them, that's pretty lucky.

And aside from the computer issues, I started watching seven hours of Boys Over Flowers a night. First of all, if you know me at all, you'll know that I don't even have the attention span to watch a two hour movie. I watch the same movies repeatedly because I can't stay focused long enough to watch one I haven't already seen. So for me to be able to watch this show for seven hours a night...That means I'm really emotionally invested in it.

I watched one episode of Ouran High School Host Club on Netflix (Operation Haruhi and Hikaru's First Date) because I didn't feel like putting the DVD in. And then Netflix decided to recommend Boys Over Flowers to me, so I thought, okay. I'll give this a try. Whenever I get tired of American TV shows/movies, I tend to move onto media from other countries.

Boys Over Flowers...I believe was a Japanese manga? I could be wrong. And then it was made into a Korean TV show. The show is about a girl who gets a scholarship to an elite school for the rich and fights (and eventually befriends/falls in love) with the school's most influential student, who happens to be a bully. It's 25 episodes, I'm on episode 15 so I don't know how it ends. But it's really cute. And I'm so invested in the romantic triangle. It's not even a triangle at this point, now it's become a square. All the characters are so likable that I can't choose sides. I hate getting like this over a show, but I definitely do like the love story.

You can see why I'm MIA, right?

There's also the fact that this blog still isn't set up the way that I want it and people are still going to Melo instead. Which is not what I want people to do because Melo is unreliable. I'll get back on track as soon as I finish the last ten episodes of this show.

Monday, March 26, 2012

So...It's not a good month to be a Silent Hill fan?

I usually try to put some effort into my posts, but I'm watching the season (series?) finale of Alcatraz and I love Sam Neill, so there just isn't time. Especially since my computer has a mind of its own and doesn't want to work correctly.

This news is a few days old, but Amazon has stopped selling the Silent Hill HD Collection (it's under review) and the other Silent Hill game that was supposed to be released tomorrow has been delayed indefinitely, with no real explanation why. What happened? This month should have been great for the series, especially since Silent Hill Downpour was such a great game. How did it go downhill?

I own the HD Collection, but I was so busy playing Downpour that I only found time to play ten minutes each of Silent Hill 2 and 3. From what I saw, it wasn't that bad. I've read about framerate issues...I did see some slowdown, but nothing worse than what I experienced in, oh, I don't know...Dark Souls. And people weren't outraged by that, they kept on playing it anyway. There are complaints about the textures and how everything looks "too clean." Admittedly, it does. But that itself wouldn't be enough for me to disown the game all together. And of course, there are the new voice actors. People have complained about them since the collection was first announced. I don't think they're that bad. I really like Troy Baker as James. I also liked Guy Cihi. And I think Laura Bailey (I'm assuming it's Laura Bailey) is a major improvement as Angela.

So imagine my surprise when I found out that fans were so upset with this collection that they actually got Amazon to stop selling it. Again, I only played it for ten minutes, so I really don't know the extent of the issues. But based on what I played, this was a huge shock. I'm still in a bit of a state of disbelief. How could Konami release the game if it had so many problems? Didn't they test it first?

I'm going to say something, and I swear it's not me being a Silent Hill fangirl because I would be the first person to point out any flaws in the game if I played through it and noticed them. Part of me does believe that the HD Collection has some issues. Many games do this gen, game developers have gotten lazy. But I have to wonder if maybe fans of the older games are exaggerating just how terrible the HD Collection is because of how angry they are about the new voice actors. They've had it out for this collection since it was first announced that the old voices wouldn't be in the games. I'm skeptical about their motives.

For Amazon to stop selling the game, I would think it would have to be so bad that it's completely unplayable. From what I've seen, however brief it was, that is not the case. I'm going to try to make time to play through more of the games so I can see for myself if it gets worse. If it is as awful as everyone has made it out to be, I'm really disappointed that Konami would take two games that fans of Silent Hill love so much and not handle them properly.

Saturday, March 17, 2012

Wicked


I went to see Wicked last night. And before I say anything else, I have to mention that I hate The Wizard of Oz. Absolutely hate it. I love old movies, but that one has always bored me and every time I tell someone that, they treat me like I'm a leper.


The Gershwin Theatre...Is huge. It's the biggest theatre I've ever been in. I thought the Majestic was big (for a Broadway show), but it can't even begin to compare. Then, when we got to our seats and I saw the set, I was amazed. It has to be the most elaborate set on Broadway. It was really incredible to see. I couldn't even fit it all into the picture I took.

 
The show itself was mostly good. The actors have beautiful voices and I was happy to see Richard H. Blake in something again (I saw him in Legally Blonde: The Musical three times.) The dialogue was funny, I laughed a lot. And the lights were mesmerizing. I don't know where my obsession with lights comes from, but I couldn't take my eyes off them last night, I have never seen anything like that before. And I really love some of the songs, I had already heard them a few years ago after an episode of Ugly Betty where they went to see Wicked. I immediately downloaded the soundtrack.
 
All of that being said, there were some parts of the show that were not interesting and I found my mind wandering more than once. "I could be at the Majestic seeing Phantom of the Opera right now." I actually thought that at one point. Honestly, I think a lot of my problem was that, while this wasn't The Wizard of Oz, it still revolved around those characters, made multiple references to lines from the movie and even touched on its plot. Wicked is supposed to be what "really" happened. I probably would have enjoyed it a lot more if I had never seen The Wizard of Oz. I just couldn't separate them last night and that took away from my overall enjoyment of it. But it IS a good show, there were a lot of great things about it. The problem lies with me, not Wicked. And despite my issues with The Wizard of Oz, I still love live theatre and everything that goes into it, and those actors are amazingly talented.
 
Oh, and if you ever want to scare your kids, Wicked will do it.
 
After it was over, we went out to eat and then back to my cousin's apartment. We went up to the roof and my obsession with lights took over again.

 
As a sidenote, some genius decided it would be a good idea to drive into the city instead of taking the train. I think that is the dumbest idea ever. Why would anyone drive in the city? But as if that decision wasn't bad enough, they then decided instead of driving to the theatre, we would take two taxis. It's scary enough trying to cross the street when a taxi is around. I've seen how they drive, they're crazy. But as terrifying as that is, it's even worse being in the car with them. I never, ever take a taxi anywhere. If I'm in the city, I walk. Because that's what you do in the city, you walk. In most cases, it's faster. After last night, I will never get into another taxi as long as I live. The driver almost hit a truck four times because he kept trying to cut it off. I thought we were all going to die. I'm not being overdramatic either, it really was that bad.

Friday, March 16, 2012

Silent Hill Downpour Review


This post does not contain ANY story spoilers.

 
In Silent Hill Downpour, you play as Murphy Pendleton, an inmate being transferred to another prison when his bus crashes, leaving him stranded and looking for a way to escape the nightmarish hell he finds himself in. Murphy's crime is a mystery at first, you learn more of his background as you progress through the game.
 
Downpour is not really linear. You're free to wander around and explore, doing sidequests along the way to your overall goal. I only did a few sidequests on my first playthrough because I was too terrified to spend time doing anything unless I absolutely had to. As for the areas that you are required to visit, I explored everything thoroughly, watching the lights flicker on and off, listening to doors slam shut behind me as the tension built and I felt my heart begin to race. Every second I spent examining the environment made me feel more unsafe than the previous. I knew it would only be a matter of time before an enemy would attack and all I could do was wonder when it would happen and what would trigger it. That is exactly the feeling I am looking for in a survival horror game and Downpour nailed it. I think if I were Murphy, I would sit in a corner and sob. I could never get through something like this.
 
I crawled through most of the game. You would think, since it's so scary, that I would run through the rooms just so I could escape. No, I was always afraid to smack into something or that something would jump out at me. I also had to psych myself up whenever I would open a door because I was so afraid to find out what was behind them.
 
There's more to a game than its scare factor though, right? So let's see how well Silent Hill Downpour does overall.
 
What you should know before playing:
 
*The main focus (as far as dealing with enemies goes) is melee or fleeing. You will rarely ever have a gun with you. Don't worry though, there are plenty of melee weapons at your disposal, ranging from fire axes and crowbars to chairs and knives.
 
*Rain plays a very important part in Downpour's gameplay. If there's a monsoon outside, you should probably seek shelter until things calm down.
 
*If you get stuck, listen to what Murphy is saying. He'll sometimes give you clues as to what you should be doing.
 
*Amazon offered a pistol and a baseball bat as a pre-order bonus for Downpour. This was not an exclusive bonus, anyone can use it on the lockers you find in the game. For anyone looking for the codes, here they are.

 
Normally, this would be the point where I would point out everything I loved about the game (I like to give the good news first because it's almost always proceeded by very, very bad news), but I think I'll start with the issues the game had first, followed by what I loved and then some tips to help you get through Silent Hill.
 
What I didn't like:
 
I'm starting with the negative aspects first because, honestly, there aren't many. And the things that I do consider to be negative are so minor they're almost not worth mentioning. I feel like I had to really look for things to complain about with Silent Hill Downpour just so it wouldn't seem like I'm supporting the game based on its name alone. If it wasn't great, I would admit it. In fact, I had built it up in my head so much that I had expected to be completely let down. That was not the case at all.
 
First up, the one issue that really does need to be discussed. Slowdown. It gets a bit better later on in the game (or maybe I just got used to it), but around the area where you encounter your first enemy, it's awful. Based on that one part, I really thought the game would be unplayable. Hopefully a patch will be released soon.
 
Silent Hill Downpour doesn't have save points, it autosaves for you. My major concern here was that I would end up running out of first aid kits or ammo (as it turns out, I didn't even use a gun until the last 20% of the game) and I wouldn't be able to reload an earlier save. When I'm playing a survival horror game, I always make multiple saves just in case I screw the game up so badly that I can no longer continue playing it. Autosave prevents that. I also thought it saved at the wrong points. There's one particularly difficult section towards the end of the game that I got through only to have to hit a button prompt that I missed. The game didn't save before the button prompt and I had to do the difficult section over again. But it had no problem  saving when I would open doors that were already unlocked and led to a hallway where absolutely nothing happens.
 
Murphy will get stuck on invisible edges. If you've played Fatal Frame, you know exactly what I'm talking about, it happened with Miku all the time. Murphy also stopped running sometimes, even while I was holding R1 down. Whenever that would happen, I would have to stop moving him all together before I could get him to run again. There are certain points in this game where not being able to run is likely to get you killed, so I found this to be particularly frustrating. (It was not an issue with my controller, it happened with both of them.)
Will you try to help him or provoke him?
One of the major aspects in this game was supposed to be your ability to make choices, whether they're "good" or "bad." You're only asked to make three throughout the entire game, so I felt like this wasn't nearly as important as it was made out to be, although it does have a significant impact on which ending you get. I just expected it to come into play more than it did.
 
What I did like:
 
Murphy is like Nathan Drake, he keeps a journal and he can climb rock walls. I like the idea of him keeping a journal because all of the files and maps you collect are stored there. They found a new way to actually incorporate the files into the game, rather than just having them in the menu for you to read whenever you want. It's a really minor detail, but I'm a big fan of minor details so it's important to me.
 
Without spoiling the story, at a certain point, you will be able to hear music from some of the older Silent Hill games. It's a nice throwback and I was happy they were included, especially since Akira Yamaoka did not work on Downpour. I wish he had. That being said, the new soundtrack is different from the others, but it still does its job. The game was incredibly creepy thanks to the soundtrack, sound effects and the overall atmosphere.
 
If you look in the pause menu, you'll notice you can check your statistics. This allows you to see the exact percentage your health is at and how much of the game you have completed. I like having a real number to look at, rather than trying to gauge how much health I have left based on the color of the avatar in the menu. This is much more precise.
 
Downpour has a really strong story. It's the first game in the series to bring me to tears. Murphy is an interesting main character and it's easy to empathize with him.

 
The sidequests, while I did not complete many of them, are a nice addition because it extends the length of the game. It gives you more to do and now that I know what to expect, I won't be such a coward next time and I'll complete more of them. One of the few I did complete was the movie theater sidequest and I definitely recommend doing that one. It was very well done.
 
Tips and tricks for survival:
 
*Your health will always regenerate to 40% and if you die, it is fully restored. If your game saves and your health is low, it's probably worth taking a few hits and dying so that you can come back with full health. Try to be smart when fighting, run around a bit until your health is back up to 40%, then go back to the enemy. It will help you save your first aid kits.
 
*I took refuge (in what I assume was a subway) when it started downpouring. My game saved and I decided to take a break from playing. When I turned it back on, it was no longer raining outside. I tried this again later on, and the rain stopped again. I'm not sure if it automatically stops raining when you enter a new area or if quitting the game magically changes the weather, but either way, if you're looking to dry off, this will help.
 
*You can reload your game after the credits to get multiple endings. You cannot get every ending this way, but I was able to get three. Keep this in mind in case you get the "fake" ending I got the first time. You will not be happy with that one, reload your game and get a real ending.
 
Verdict:
 
Silent Hill Downpour is a proper survival horror game. You're not expected to fight every enemy you come across (in fact, you're rewarded for not doing so). The puzzles require you to think. This isn't like Resident Evil 4 where all you're expected to do is find two halves of a plate and insert them into a door. Your hand isn't held throughout the game, but you're still given enough direction so that it never becomes frustrating. I appreciate the extra challenge, I like being forced to think things through. Downpour expects you to be smart and really study your surroundings. The atmosphere is exactly what you would expect from a Silent Hill game, and this ranks right at the top of my list, along with Silent Hill 2, 3 and Shattered Memories. Vatra did a really nice job creating a terrifying atmosphere and I hope that Konami allows them to work on the next Silent Hill game, too.

Monday, March 12, 2012

You're going about this the wrong way

About a year ago, E.L.F. had a sale and I ordered a ton of products from them. I would say I probably ordered about a good...33% of the makeup on their website. And ever since then, I've been getting e-mail from them about "special offers." Every. Week. It's not just once a week. They send me reminders. Like this.

Final notice!!!

Oh, no. E.L.F., do you have any idea what this reminds me of? I'll tell you. But it's not pretty.
There was an episode of Tabatha's Salon Takeover where Tabatha went to Touch of Elegance and the owner of the salon, Debbie, would constantly send out coupons with discount offers to potential clients. They said things like, "I'm confused." As in, why aren't you taking me up on this offer? That's what E.L.F.'s "Final notice!" reminds me of.
Constantly bombarding people with coupons and discount offers gives off the impression that you're desperate. You are willing to do anything to get people to spend money on whatever it is you're selling.
Admittedly, I get a lot of e-mails from MAC about free shipping and Sephora is always sending me e-mails regarding their Beauty Insider program (but I'm a V.I.B., so I understand that). However, they don't ask me multiple times a week to spend $25 on their products and then offer me six free lip products in return. It screams, "PLEASE GIVE ME YOUR MONEY!"
I don't want to give them my money. E.L.F.'s makeup is very affordable, so you can buy a lot with $25. But I already own so many things from them. I don't need more. I don't even use most of what I have. (E.L.F. is very hit or miss. There's a huge post about everything I bought from them and what I would/would not recommend.)
Take a note from Tabatha, E.L.F. E-shred your coupons and stop flooding your customers' inboxes.

Sunday, March 11, 2012

Have you ever thought about what you would do during a zombie apocalypse?

Of course you have.


I know what you're supposed to do when Z-Day arrives, I read the Zombie Survival Guide. Grab a crowbar, hop on a bike (because it requires no fuel and it's quiet) and find the nearest two story house, where you'll proceed to chop down the staircase and hope that you have enough supplies to keep you going until help arrives. It sounds simple enough, doesn't it?

If there is anything that The Walking Dead has taught me, it's that I'm overconfident and naive.

The zombies are easy enough to deal with, assuming you don't run into a large group of them. They're slow. You can outrun them. I'm pretty sure I would never have to worry about a zombie killing me.

The other people are the real trouble. Because when a society crumbles and things become that chaotic, all bets are off. Anything goes. People can do whatever they want without facing the consequences of their actions. People who have been nice and law-abiding all their lives will be overcome by the stress of the end of civilization as they know it, and they'll do things they never would have done otherwise.

I have no doubt in my mind that another person would eventually kill me. I know, who would kill someone with such a sunny, wonderful disposition? (Are you laughing along with me?)

I don't believe in the death penalty. Eye for an eye...Aren't we taught as children that two wrongs don't make a right? How is it okay to kill someone because they killed someone else? Aren't we trying to teach people that murder is wrong? That's a very hypocritical way to go about proving it, don't you think? What right do we have to take another person's life? No more right than they do.

This is the mentality I have. And it's exactly why I would never survive, in a zombie apocalypse or otherwise.

Last week's episode of The Walking Dead dealt with this subject. I felt like I was watching 12 Angry Men, with Dale starring as Juror #8. (Chris Hardwick even mentioned this on Talking Dead. I felt validated by the man who used to host Singled Out.) He immediately became my favorite character because he was the only one who didn't want to kill Randall. He's the only person who seems to have retained his humanity through this ordeal. And I agreed with every word he said, regardless of how dangerous it may or may not be to let someone like Randall live. 



 "He could be an asset. Give him a chance to prove himself.
 "So the answer is to kill him to prevent a crime that he may never even attempt? If we do this, we're saying there's no hope. Rule of law is dead, there is no civilization.
 "You're talking about this like it's already decided. This is a young man's life! And it is worth more than a five minute conversation. Is this what it's come to? We kill someone because we can't decide what else to do with them? You saved him. And now look at us. He's been tortured. He's gonna be executed. How are we any better than those people that we're so afraid of?
 "Not speaking out, or killing him yourself. There's no difference.
 "You once said that we don't kill the living. Don't you see, if we do this, the people that we were, the world that we knew is dead. And this new world is ugly, it's harsh. It's survival of the fittest. And that's a world I don't want to live in. And I don't believe that any of you do. I can't. Please. Let's just do what's right.
 "Isn't there anybody else that's going to stand with me?
 "Are you all gonna watch, too? No, you'll go hide your heads in your tents and try to forget that we're slaughtering a human being. I won't be a party to it.
 "This group is broken."
This is probably debatable, but I'm going to say Dale was the voice of reason.
I could never sit back and watch another person be killed. Even if I didn't have to watch, just knowing it was happening would make me sick. That's not something I would ever be able to erase from my memory. I don't think it's something I would be able to live with.

So when the apocalypse comes, you're probably better off not having me with you. I'd just slow you down anyway because you KNOW I would be bringing all three of my cats along, too.

Tuesday, March 6, 2012

Will it be lack of marketing or the fans who cause this game to fail?


It didn't take me very long to become optimistic about Silent Hill Downpour. Just a matter of a few days. I went from not caring about it at all to having it be the only thing I can think about. I want this game to do well. That's what I keep thinking.


 
The problem is, Konami isn't really marketing it. When I was watching The Walking Dead on Sunday, I saw the commercial for Resident Evil: Operation Raccoon City. That's being released this month, too. And while Silent Hill and Resident Evil have always been two very separate series, they did attract the same group of people. In a month of big releases, Downpour really could have used some promotion to begin with. But now, to go up against Resident Evil, which is its direct competition...That's worrisome.
 
Let's be honest though. Even if Konami did market Downpour, it would still have another obstacle to overcome. The fans.
 
We are killing this series, little by little. The reason Silent Hill 4 isn't being released in the HD Collection is because the fans openly despise that game and Konami didn't think we would want it. They hear what you're saying and they take it into consideration. Why do you think the past several games have all been created by different developers? Why do you think they included the option for the original voices in the HD Collection? They are trying to please everyone.
 
Earlier today, I made a post on Tumblr questioning the hatred for Silent Hill 4. I was told the reason people don't like it is because it's not a "real" Silent Hill game. I'm aware that SH4 was meant to be something else entirely, but putting that aside, let's think about this. Silent Hill 2 is generally regarded as the best game (storywise) in the series. It has no ties to the first game. It doesn't reference the original story, it has all new characters. Is that a real Silent Hill game? If so, why is Silent Hill 4 any different?
 
I'm not trying to be antagonistic, mind you. I have a genuine concern for what we, the fans of this amazing series, are doing. We're undermining something that we love so much.
 
I'll be the first to admit, I'm guilty of it. I had my mind made up about Silent Hill Homecoming before I even played it. There was no way that game was going to live up to the first few games. The fact that they changed the controls and the camera made me believe they were aiming to turn this series into an action TPS rather than continue on as survival horror. You know what though? The fact is, Silent Hill hasn't completely abandoned its roots and even the worst game in this series is still superior to other games (no names mentioned). Homecoming isn't a BAD game. It's definitely not my favorite and I question where they were going with it, but it's not terrible or unplayable.
 
Not to speak for everyone, but I think that we all tend to be territorial when it comes to this series. This is ours, we love it and that's why people are so vocal about their disappointment with the newer games. The fandom is very passionate about Silent Hill and they want it done right. When it became more action oriented, it was almost like a betrayal. As if Konami decided to market to a different group of people, when we were the ones supporting them all along. How can you ignore the needs and wants of the fans who have been there since the beginning?
 
I don't think they're intentionally trying to run Silent Hill into the ground. Do you think they want to disappoint you? Of course not. They're trying. That's why, again, they keep switching developers. I personally think that's a terrible idea. They should let one group stick around for more than one game, that way they're able to take the criticism they received from the previous game and improve upon its flaws for the next one.
 
Silent Hill doesn't sell as well as other games. How long will developers continue to put time and energy into this series? It doesn't make money. People don't seem to care about it. The people who do care about it spend more time pointing out what they hate about the games rather than trying to find things they enjoyed about them. That's not exactly motivation to continue working on these games, is it?
 
The thing that makes Silent Hill different from other series are the fans. They're intelligent. They have real discussions about the symbolism behind enemies and the storylines. Silent Hill draws emotion from you. It makes you think. That's what is so great about it. It would be awful to lose this series because it doesn't sell enough, and it would be even worse if we were the cause of it.
 
I really hope that everyone plays Silent Hill Downpour with an open mind instead of judging it based off a few videos and reviews that were published by people who would probably rather be playing a completely different type of game. (Whether it be an RPG, FPS, etc.)
 
If we don't start supporting Silent Hill, it may not last much longer.

Monday, March 5, 2012

Let me just attack you with this health drink


I wasn't planning to buy Silent Hill Downpour. From the information we were given early on, it appeared to be another Homecoming. Homecoming, to me, was very bland. It wasn't particularly scary or interesting, it didn't make me want to play through the entire game to see how it would end. And it was mostly fan service. Pyramid Head, Robbie the Rabbit. The way the real world changed to the otherworld was very similar to the Silent Hill film...And why they would do anything based on the film rather than the actual source material is beyond me. You're creating a game that is already part of a game series. Why are you bringing the movie into it?
 
The more I thought about it though, the more I knew I couldn't ignore Downpour. I love the Silent Hill series. As a fan, I need this game. I pre-ordered it and since then, I've been getting progressively more excited about the game's release next week. I've also decided to stop being so negative about it. I thought Silent Hill: Shattered Memories was going to be awful when it was announced. I was so against that game. Imagine my surprise when I played it and it was actually pretty amazing. It's one of my favorites in the series now. If Shattered Memories turned out well, there's still hope for Downpour.
 
In my excitement, I thought it would be a good idea to attempt playing Homecoming today, in preparation for Downpour. I haven't played anything even remotely survival horror-ish recently and I could use the practice. Well, practice didn't help. Because when I went to attack one of the nurses, I hit L1 rather than L2 and ended up using all my Health Drinks instead of slashing her with my knife.
 
Oh, you thought this was going to be a post about Silent Hill? It's not.

This is a post about how in 2012, there is no reason console gamers should not have the option to fully customize their controls.
 
Every game implements different control schemes. Resident Evil 4 expects you to aim with the left analog stick (unheard of) and shoot with the square button. The Uncharted series has probably the best (and most used) combat controls, using L1 to aim and R1 to shoot. And then there's Silent Hill Homecoming, which is almost there, but not quite. Homecoming requires you to hold down L2 to get in the combat stance and R2 to shoot. Do you understand what a tease that is? It's very close to the L1/R1 control scheme that so many other games use and that's why I was so easily thrown off by it. Not to mention that holding down those buttons is not as easy as holding down L1/R1, it's very easy for your fingers to slip off of them.
 
Switching between games becomes very confusing when you constantly have to change control schemes. It would be better if we could customize the controls to suit our personal preference instead of having to adapt to clunky controls that have no possible reason for existing other than to annoy the people who are playing these games.
 
How long do you think it will be before game developers realize this and allow us to decide which buttons we would prefer to use while we're playing?

Friday, March 2, 2012

Pandemonium by Lauren Oliver


I was so excited when Pandemonium arrived in the mail yesterday, I've been waiting months for this book to be released. It did not disappoint me, I stayed up until 5:00 this morning, when I finished reading the very last page. It was impossible to put the book down.


 
Pandemonium (the sequel to Delirium by Lauren Oliver) tells the story of what happened to Lena after she escaped into the Wilds and what is happening in her life currently, now that she has joined the Resistance. There are no chapters, instead, the book is broken up into segments of "Now" and "Then." This never becomes confusing, thankfully.
 
In the "Then" portions of the book, Lena recovers from her escape from Portland. She learns to adjust to life in the Wilds with Raven and Tack, as well as other "Invalids" who are staying at the homestead where she was nursed back to health.
 
The "Now" segments show Lena as an undercover member of the Resistance, posing as a DFA (Delirium Free America) member. The face of the DFA campaign, Julian, is kidnapped, and Lena is taken along with him. At first, she despises Julian because of what he stands for. His father is using him as a way to have the cure for the disease (love, for anyone who hasn't read Delirium) administered to children at an earlier age. The longer they're locked up together, the more they begin to confide in each other. Neither of them have been cured, although Julian believes Lena has at first because of the scar she bears.
 
I thought one of the most interesting things about Pandemonium was the fact that the society itself is opposed to the DFA. They don't want children to be cured before they turn eighteen because there are too many complications. The DFA argues that it's best to destroy the disease before it has a chance to grow, likening it to the tumors Julian had to have removed. Even though both sides are for the cure being administered, they're still at odds and I think that's very relevant to real life and our own political system. Everyone thinks they're working towards the greater good, but no one can really agree on what it is, or how to achieve it. Instead of the goal of peace and a safe environment being met, it's causing a rift between everyone.
 
For some people, the first 100 pages will probably seem to move at a slow pace, especially if you prefer a lot of action in your books. Personally, I thought it was fine and couldn't tear my eyes away from it, but if you are discouraged by it, don't worry. The story really picks up after that.
 
I thought everything about the plot of this book was very obvious. But I also pay close attention to details (it comes from reading so many Hammett stories), so that could be why I was able to predict the outcome. Even so, even knowing what was coming, it didn't soften the blow that came with that last page. It was heartbreaking. I'm really beginning to wonder if Lauren Oliver will ever write a book that doesn't crush me, and I mean that as a compliment. Her characters are so well written, and you actually FEEL for them and what they're going through. She did a really wonderful job writing this sequel and I'm anxious to see how she concludes this trilogy.
 
And this is where some of us will part ways. If you have read Pandemonium, feel free to continue on to the part of this post where I spoil the book. If you haven't read it, go and buy the book, you won't regret it.

The Black Lizard Big Book of Black Mask Stories

I haven't read this book yet, as it just arrived in the mail yesterday. But I was really excited for it because I'm a huge fan of pulp detective fiction. Especially Dashiell Hammett, and this book includes The Maltese Falcon as it was originally published in Black Mask.


The book has over 1100 pages, so it will definitely keep me busy for a while. If you're interested in noir, here's the list of stories and novels included.

Come and Get It by Erle Stanley Gardner
Cry Silence by Fredric Brown
Arson Plus by Peter Collinson
Fall Guy by George Harmon Coxe
Doors in the Dark by Frederick Nebel
Luck by Lester Dent
The Maltese Falcon by Dashiell Hammett
Ten Carats of Lead by Stewart Sterling
Murder Is Bad Luck by Wyatt Blassingame
Her Dagger Before Me by Talmadge Powell
One Shot by Charles G. Booth
The Dancing Rats by Richard Sale
Bracelets by Katherine Brocklebank
Diamonds Mean Death by Thomas Walsh
Murder in the Ring by Raoul Whitfield
The Parrot That Wouldn't Talk by Walter C. Brown
Let the Dead Alone by Merle Costiner
Knights of the Open Palm by Carroll John Daly
Waiting for Rusty by William Cole
Rainbow Diamonds by Ramon Decolta
The Ring on the Hand of Death by William Rollins Jr.
Body Snatcher by Theodore A. Tinsley
Murder on the Gayway by Dwight V. Babcock
The Key by Cleve F. Adams
The Bloody Bokhara by William Campbell Gault
A Taste for Cognac by Brett Halliday
Sauce for the Gander by Day Keene
A Little Different by W.T. Ballard
The Shrieking Skeleton by Charles M. Green
Drop Dead Twice by Hank Searls
The Sound of the Shot by Dale Clark
Flaming Angel by Frederick C. Davis
Odd on Death by Don M. Mankiewicz
Those Catrini by Norvell Page
Smoke in Your Eyes by Hugh B. Cave
Blood, Sweat and Biers by Robert Reeves
The Black Bottle by Whitman Chambers
The Corpse Didn't Kick by Milton K. Ozaki
Try the Girl by Raymond Chandler
Don't You Cry for Me by Norbert Davis
T. McGuirk Steals a Diamond by Ray Cummings
Wait for Me by Steve Fisher
Ask Me Another by Frank Gruber
Dirty Work by Horace McCoy
Merely Murder by Julius Long
Murder in One Syllable by John D. MacDonald
Three Apes from the East by H.H. Stinson
Death Stops Payment by D.L. Champion
The Color of Honor by Richard Connell
Middleman for Murder by Bruno Fischer
The Man Who Chose the Devil by Richard Deming
Beer-Bottle Polka by C.M. Kornbluth
Borrowed Crime by Cornell Woolrich

This describes Times Square perfectly

"The photograph I saw of Times Square was taken at night, but it could have been high noon: I've never seen so many lights in my life, could never even have imagined them. Lights blazing, glittering, lit up in crazy colors that made me think of those spots that float across your vision after you've accidentally looked directly at the sun."


- Pandemonium by Lauren Oliver