I've been told before that I'm "mean" to video games and I tend to agree
with that. Well, not so much that I'm mean, but I am hard on them. I expect a
lot because games like Bioshock, Demon's Souls and Uncharted have really raised
the bar this gen.
As much as I expect though, there are a lot of things that I'm willing to
let slide. Like companies releasing DLC (sometimes as much as $100 worth) when
games already cost $60 to begin with. Or the slowdown that tends to plague games
such as Dark Souls and Silent Hill Downpour. It's frustrating at first, but
after a half hour I'm so used to it that it doesn't even phase me
anymore...Which really isn't a good thing, you shouldn't have to get used to
slowdown, the developers should fix that issue before releasing their
game. But it still doesn't bother me.
Some issues, however, are unforgivable. Here are my top five most hated
things about video games.
5. Button prompts
There's no skill involved here, unless you count response time as a skill.
There are games that sometimes substitute button mashing for combat (Resident
Evil 4's first fight against Krauser was entirely dependant on pressing the
right buttons), or require you to press a button in order to prevent yourself
from falling off a cliff and if you aren't fast enough, you plummet to your
death. It's pointless. I would rather have a boss I can actually fight than
one where I'm required to hit a combination of square and x to defeat it. And as for
hitting R2 to prevent myself from falling, there are better ways to implement
climbing in a game. Have you played the Uncharted series? Take a note from
Naughty Dog. Button prompts are not entertaining, it's more fun to be able to
work these things out yourself.
4. Poor control schemes
I have an entire post dedicated to this on here already. Games rarely have
perfect controls mapped out for you. And they change game to game, which is
confusing if you switch back and forth between multiple titles. Even switching
between Dead Space and Dead Space 2 takes some time because the controls were
changed. This issue could be solved if we were given the option to fully
customize controls for console games. Video games have been around for decades,
I cannot understand why the ability for us to customize controls still doesn't
exist.
3. Autosave
If you're like me, you probably like to make multiple saves while playing a
game, just in case something goes wrong. Maybe you used too many health drinks during an earlier section of the game and now you have to fight a really tough
enemy, but you have nothing left to heal yourself with. Or you've run out of
ammo. Just reload the game from an earlier save and conserve your items better,
right? Autosave takes that option away and in some cases, it saves at the most
inopportune times. At the very least, we should be able to manually save our
games as well, don't make autosave the only thing we have to fall back on.
2. Multiplayer trophies
Of course you don't play games just to get trophies, but in some cases,
trophies can add an extra challenge to a game and give it replayability that it
might not have had otherwise. It's satisfying to complete the most difficult
tasks a game can throw at you and earn a platinum trophy for it. Then games like
Bioshock 2 come along and require you to complete several multiplayer trophies
in order to earn a platinum, and some of them are level-up trophies which isn't
fun, it's just tedious.
Aside from the fact that leveling up just isn't enjoyable, there are some
people who I am sure do not have a decent enough internet connection to play
online. Requiring them to achieve these trophies is unfair. If you want to add
them on as optional trophies, that's fine. But they should not count towards the
platinum trophy.
1. Unskippable cutscenes
Have you ever played a game multiple times and been forced to watch the
same cutscenes repeatedly? Even if it's a game you love (like Silent Hill
Downpour), this becomes annoying. And it's especially frustrating when the
opening cutscene is ten minutes long, such as the one in Dead Space 2. I had to
watch that cutscene three or four times on my Hardcore playthrough and it almost
made me want to give up. Developers, regardless of how great your game is, trust
me, people do not want to be forced to watch your cutscenes after their first
playthrough. The sooner you figure this out, the happier we'll all be.
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