Monday, March 5, 2012

Let me just attack you with this health drink


I wasn't planning to buy Silent Hill Downpour. From the information we were given early on, it appeared to be another Homecoming. Homecoming, to me, was very bland. It wasn't particularly scary or interesting, it didn't make me want to play through the entire game to see how it would end. And it was mostly fan service. Pyramid Head, Robbie the Rabbit. The way the real world changed to the otherworld was very similar to the Silent Hill film...And why they would do anything based on the film rather than the actual source material is beyond me. You're creating a game that is already part of a game series. Why are you bringing the movie into it?
 
The more I thought about it though, the more I knew I couldn't ignore Downpour. I love the Silent Hill series. As a fan, I need this game. I pre-ordered it and since then, I've been getting progressively more excited about the game's release next week. I've also decided to stop being so negative about it. I thought Silent Hill: Shattered Memories was going to be awful when it was announced. I was so against that game. Imagine my surprise when I played it and it was actually pretty amazing. It's one of my favorites in the series now. If Shattered Memories turned out well, there's still hope for Downpour.
 
In my excitement, I thought it would be a good idea to attempt playing Homecoming today, in preparation for Downpour. I haven't played anything even remotely survival horror-ish recently and I could use the practice. Well, practice didn't help. Because when I went to attack one of the nurses, I hit L1 rather than L2 and ended up using all my Health Drinks instead of slashing her with my knife.
 
Oh, you thought this was going to be a post about Silent Hill? It's not.

This is a post about how in 2012, there is no reason console gamers should not have the option to fully customize their controls.
 
Every game implements different control schemes. Resident Evil 4 expects you to aim with the left analog stick (unheard of) and shoot with the square button. The Uncharted series has probably the best (and most used) combat controls, using L1 to aim and R1 to shoot. And then there's Silent Hill Homecoming, which is almost there, but not quite. Homecoming requires you to hold down L2 to get in the combat stance and R2 to shoot. Do you understand what a tease that is? It's very close to the L1/R1 control scheme that so many other games use and that's why I was so easily thrown off by it. Not to mention that holding down those buttons is not as easy as holding down L1/R1, it's very easy for your fingers to slip off of them.
 
Switching between games becomes very confusing when you constantly have to change control schemes. It would be better if we could customize the controls to suit our personal preference instead of having to adapt to clunky controls that have no possible reason for existing other than to annoy the people who are playing these games.
 
How long do you think it will be before game developers realize this and allow us to decide which buttons we would prefer to use while we're playing?

No comments:

Post a Comment