Sunday, September 9, 2012

New York City

This was originally posted on my other blog on October 18, 2010. And I'm just now getting around to moving it here.

These are from the first night when we were on Park Avenue...Before we got lost.













We went to Serendipity for dinner and Frrrozen Hot Chocolate...I was so disappointed. Everything was horrible. It did not live up to the hype.



So after we got lost, we saw this little guy on the street. (We saw several of his older brothers and sisters as well...This was the first time I EVER saw rats in the city.)


The Majestic. Phantom of the Opera was incredible. I was overwhelmed by it. And I know they're two completely different musicals, but I actually loved it more than Legally Blonde. (If you don't know about my obsession with Legally Blonde, then that probably doesn't mean much.)




Walking around Times Square.



The Palace Theater, where Legally Blonde used to be. 


The George M. Cohan statue.


Conan billboard.


Ellen's Stardust Diner.





The Palace again, where the Legally Blonde sign used to be.



Toys R Us!

















Chinatown and Little Italy
























Times Square, before we left.






The Selection


This is a post I meant to write at least a month ago and I kept putting it off at first because after I read the acknowledgments in the book, I couldn't take it seriously. And then I just forgot all about it. I'm not even sure I can write a proper post at this point because it has been so long since I read it.

The Selection (by Kierra Cass) is yet another dystopian novel. There are so many these days, not that I am complaining. Dystopian fiction is my favorite book genre. The story in this novel is...Different. At first, I was sure I would hate it. Here is the premise. There are eight different castes, one being the richest and eight being the poorest. America (the main character, not to be confused with the United States or North/South America) belongs to five (who make their living as artists, musical or otherwise). She reluctantly enters a contest to be invited into Prince Maxon's home as a potential bride, along with thirty-four other women.

Does it sound like The Bachelor? It is. Once these women move into the palace, their time there is broadcast on TV. I have never taken a particular interest in The Bachelor, I haven't even seen one episode. That is one of the main reasons I did not think I would enjoy this book. Part of me is just hopelessly cynical. But I can't deny that I am a fan of love stories. So even though, initially, my reaction to this book was to roll my eyes, I found myself becoming emotionally invested in these characters as the story went on.  The cynical part of me wanted to hate The Selection, but I couldn't.

The events in this novel take place after the fourth World War. Can you believe it? Not only were we stupid enough to have a THIRD World War, we went and had a fourth as well. America became the 'American State of China' before being invaded by Russia. Eventually, America regained its independence, but the country's name was beyond damaged and no one wanted to be associated with it. Therefore, it was renamed Illea, after the man who saved the country.

The citizens of Illea are not given history books. They are expected to just "know" their country's history. Because of this, most people are unsure of what happened in the past and have conflicting information. This is the most interesting aspect of The Selection. Without this detail, it's just another romance novel. I will read the second novel because I am curious as to what there is to hide about Illea's past.

I probably would not recommend The Selection to anyone unless they really enjoy romance novels. I certainly would not recommend it to someone who loves dystopian fiction. As I said, I did become invested in the characters and their relationships, but there are other books out there that do both genres better.

Thursday, September 6, 2012

Home (PC)


I played Home last night. Technically, this morning since it was 1:00 a.m.  I figured that is as good a time as any to play a horror-themed game.


Upon startup, the game recommends you play with headphones on and the lights off, so that is exactly what I did.


Home is described as "unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours." I think that is a valid description. At first, I thought it would be similar to Lone Survivor. That is not the case. Not that it suffers because of it. Both games are great in their own right.

I almost did not want to play this in the middle of the night, with the lights off. The other day, I was listening to an episode of Pseudopod entitled "Kill Screen." It is about an 8-bit horror PC game that is a bit too...Realistic. Here is a link if you are interested. http://pseudopod.org/2012/06/08/pseudopod-285-kill-screen/

Back to the game, though.

Home is very unsettling, especially since you are not really sure what to expect on your first playthrough. Do not let its appearance fool you, these old-school type horror games (Corpse Party and Lone Survivor included) are even better at being scary than a lot of the big horror titles are. It helps that the soundtrack, especially with headphones on, was done really well. You hear thunder, crickets, rustling in the bushes, water dripping from the ceiling. At one point, I even heard someone whispering in my left ear.


The controls are very simple, so if you are not comfortable using a keyboard to play games, don't worry. It consists of hitting the arrow keys and space bar. It is not complicated by any means (and that is a good thing).

As far as I can tell, you have the option to do as much, or as little, as you want. While trying to figure out the mystery, you will come across various clues and evidence. The game leaves it up to you to pick these items up or not. In all likelihood, you will have to pick some of them up, since you are required to use keys to open certain doors, but you can get away with leaving most of them right where they are (though I would not recommend doing so). You will also have to solve some very basic [simple] puzzles along your way. I enjoyed the puzzles, even though they did not involve much thought.



After finding the various keys and backtracking to the rooms they unlock, of course there are a few jump scares. What kind of horror game would this be if there weren't? If jump scares are not really your thing, do not worry. Home is mostly one huge, psychological nightmare. These are my favorite types of games, the ones that really make you question what you have seen and how much of it was real. Games like Silent Hill, Lone Survivor, Eternal Darkness and Corpse Party are all great examples of how to execute psychological horror and Home is no different.


No...You still would have been pretty nervous about
entering the forest. Trust me.
The scariest point in the game, for me, was when you exit the sewer and you are in a forest. My reaction was literally, "Pine trees? Oh f***." I do not like the woods. You are surrounded by trees, anyone can be hiding there and you would not be able to see them until it was too late. Whether it is real life, or just a video game, I do not like it. For good reason, too! Someone (or something) was watching me every time I turned my back on the gap in the fence.

I like to check every detail when I am playing a game, but I was unable to do so at one point because I decided to check a door in the factory before going in another room and jumping down a hole like James Sunderland. The door I examined led outside and I was then locked out of the factory. I would really like to know what I would have found had I jumped. I will probably play the game again so I can see how it changes based on what I do/do not examine. There was also a safe that I could not figure out the code for, so I would like to be able to open that next time and see what is inside.

At the "end" of the game, you are asked if you found what you had been searching for. I do not know what happens if you say yes...I assume it is what I originally thought would happen (and tried to avoid by saying no). Saying no gave me a pleasant surprise, something I should have expected, but did not because all the clues in the game pointed towards something else.

Based on the evidence you found, you are asked a series of yes or no questions to put the puzzle together. It seems like you can probably get many different endings, and I think that is really interesting, I would love to replay the game a few more times and see what happens if I change my answers.

Home is available on Steam for $2.99. It is a decent length, about an hour and a half if you really explore everything, plus it gives you a reason to replay the game, so there really is no excuse not to buy it.


That is all for the spoiler-free part of this "review" (I use that term loosely). After the jump, there will be a few thoughts on what is really happening in Home's story as well as the ending I received.

Tuesday, September 4, 2012

What makes Darkness Falls so scary?


I had an epiphany last night while I was in bed, unable to fall asleep after listening to one of the stories on Pseudopod. A complete "Aha!" moment that made me feel validated in what I had assumed was an irrational fear for years.

Let me start by saying that plenty of movies scared me as a child. Every time I watched Abbott and Costello Meet Frankenstein, I thought the movie would change and Talbot (in wolf form) would finally catch Wilbur in the woods. The Tingler terrified me. The thought that not being able to scream, being paralyzed with fear, could lead to death...That's frightening. And let's not forget dolls. Anything involving dolls would prevent me from sleeping. I had a recurring nightmare about them after watching an episode of The Twilight Zone. They would walk from the kitchen, through the living room, to my bedroom. Hundreds of them. I can only assume they intended to kill me, based on the fear I felt when I woke up. I think I had that nightmare almost every night when I was seven years old. (I still remember it vividly, along with another recurring nightmare I had.)

But none of that compares to how unsettled I felt after watching Darkness Falls.



If you don't already know, Darkness Falls is about the Tooth Fairy. If you look at her on the night when she comes to take your last baby tooth, she will kill you. And if she doesn't kill you, she will stalk you all your adult life until she gets another opportunity to get the job done. The only thing that can protect you is staying in the light.

It sounds pretty ridiculous, right? It is. And yet, I spent years sleeping with the covers over my head so that if I opened my eyes in the middle of the night, I wouldn't see something I wasn't meant to see. Keep in mind, I was not a child when I watched this movie. So why was I so afraid? Last night, I figured out the answer to that question.

Darkness Falls taps into that fear of waking up in the middle of the night to find an intruder in your bedroom. What would you do? If you pretend you are asleep, maybe they won't harm you. ("If I don't move, open my eyes or make any sound, they won't notice me." Like they are a Jurassic Park T-rex.) However, once they realize you are awake, it's all over. And I think, subconsciously, that is what really disturbed me about that film for so long. Not the idea of the Tooth Fairy (I even acknowledged, to myself, that the movie was terrible and being afraid of it was pathetic), but the idea of anyone catching you sneak a glance at them while they are invading your home and what that would mean for your safety.

I am not the only person who was afraid of this movie. Everyone I talked to agreed that it was horrifying and if it was ever brought up during a late night conversation, it was guaranteed to make us lose sleep. Now I understand why. The Tooth Fairy is not going to try to kill you while you are sleeping, it is not possible. Someone breaking into your house and attacking you in the middle of the night is not beyond the realm of possibility though. So well done, Darkness Falls. Even being one of the most ludicrous movies I have ever seen, you still managed to scare everyone I know.

If you have yet to watch this movie, you should. Late at night, with all the lights off. There's nothing to be afraid of, right?

Wednesday, August 29, 2012

They Bleed Pixels

They Bleed Pixels was released on Steam today for $7.99 (until September 5th).


I have been counting down the days until this game was released, although I will admit, I was a bit wary of it. The original excitement came from knowing that this was based on Lovecraft's work. If you know me at all, you know there are few things I love more than a good scare, and H.P. Lovecraft's stories never fail to set me on edge. I always enjoy seeing how people adapt his ideas into their games.

The only reason I was wary of it is because I read that it was a platformer/fighting game. I'm 100% okay with platformers. The issue is the second part. I am not good at fighting games. I could never get myself coordinated enough to play Super Smash Brothers Brawl. I think I'm fairly okay when it comes to video games in general, but when you start asking me to remember how to do combos, and then EXECUTE them...Well, that's where everything goes downhill. I can't do it.

Then there is this:


I naively thought I would be able to use my Logitech gamepad (the one that resembles a PS2/PS3 controller) to play this game. Hahaha, like I can ever catch a break. My gamepad was not recognized. I have no idea if this is an issue that can be resolved or if I really need a 360 gamepad. My heart broke a little when I realized I would have to use a keyboard to play a game I was already certain I would fail miserably at. (I'm generally not a PC gamer, I grew up on console games so I'm somewhat uncomfortable using a keyboard under pressure.)

Do you want to know what happened? I made it past the tutorial! (Don't congratulate me just yet...Or ever. I even managed to do the combos incorrectly there a few times.)

I was then prompted to choose the next chapter of the game.







Things didn't go very well after the opening cutscene. I did manage to make it to my first two checkpoints, but that is as far as I got.

I am not sure if there will be a review on this game considering how terrible I am at it already, but I am really going to practice and try my best to get through it. It seems interesting and I do not want to give up on it just because I lack the coordination to hold down z to jump and then let go of it to switch over to x so I can attack. Or remembering to hold down z to jump in the first place. I kept hitting x instead.

Under the jump will be screencaps of everything you learn in the tutorial stage. This is mostly for my benefit. If I study them long enough, maybe I will actually remember what I am supposed to do.

Friday, August 24, 2012

Talent-based reality TV shows


I’m still so disgusted with Joe’s behavior on Face Off the other night and I was thinking about it earlier…
I will never understand why people walk off of reality show competitions after working SO hard to earn a spot on them to begin with.
What I do understand is that the time constraints are stressful. It can’t be easy to work under so much pressure. And then to be critiqued and have every negative thing the judges say aired on TV for other people to hear…I’m sure that’s really hard. Maybe even embarrassing, depending on how you felt you did. (If you’re as deluded as Joe was, that last part doesn’t apply to you because you will never recognize that what you did wasn’t deserving of appearing on the show to begin with.)
Face Off is in its third season. Project Runway is in its tenth season.
You cannot tell me that the artists and designers have no knowledge of the way these shows work prior to filming. You WILL be forced to work in a high-stress environment. Your work WILL most likely be torn apart at some point. You know all of this when you sign up for it. If you don’t have thick skin, don’t audition. All you’re doing is taking away a spot from someone who really wants/will appreciate such a great opportunity.
Walking off is so ungrateful and immature. Especially with the way Joe did it. And Andrea (Project Runway). As a teacher, Andrea set a terrible example for her students. With Kooan…I don’t blame him as much because he seemed so sad when he left. It wasn’t a matter of shattered pride or a huge ego, he was broken. (And I’m sure Irena had a lot to do with it, I don’t even blame him for leaving after that. She has scared me since her own season.)
I’m rambling now. The point is…Joe’s attitude was disgraceful and even though I think it’s terrible that he walked out, I’m glad he’s gone.

Saturday, August 18, 2012

2NE1 New Evolution - New Jersey

I went to 2NE1's concert in New Jersey last night!

I feel so fortunate to live in an area where so many events take place. I know a lot of fans in the middle of the country weren't able to attend their concert last night. It's definitely not something that I am taking for granted.

The concert was supposed to start at 8:00, with the doors opening at 7:00. That...Didn't happen. They didn't even let us inside until 8:30 and they never gave us a reason or an estimated time that we would be allowed in. It was overcast last night (it was supposed to storm) and it was really hot, so that made the entire situation worse.

None of that mattered once we were inside and 2NE1's videos were being projected onto screens in the arena while we waited for them to begin. It really set the mood for the rest of the night.



Look at all the confetti!
It was like being at a club once they started performing. Definitely the most upbeat, fun concert I've ever been to. And they're all flawless and amazing. Bom is adorable, Dara is sweet, Minzy is an amazing dancer, and CL has SO much energy when she performs. I didn't have a favorite before last night, but seeing how much CL loves what she's doing, she's my favorite now. They are all amazingly talented and I'm so grateful that I was able to attend this concert.

I uploaded a video of CL DJing, but Blogger isn't letting me post it, so here's a link (the video is NOT the best quality because I recorded it with my iPhone.)

http://www.youtube.com/watch?v=15EgHY8O-5U

They did NOT sell merchandise at the show, I was really disappointed because I wanted to buy one of their lightsticks. So if anyone going to the concert in California sees this, just keep that in mind.

Again, I felt grateful and honored to be there. They’re only stopping in two cities in America on this tour and I feel like it was (but hope it’s not) a once in a lifetime opportunity. It was so much fun, the atmosphere was amazing. They are so talented and it’s obvious that they put so much work and love into everything that they do. I’m really happy that I was there to experience it with so many other people who love and appreciate their music. 

Tuesday, July 31, 2012

I already posted this EVERYWHERE

I don't care.


I'm going to see 2NE1 in seventeen days. You have no idea how excited I am.

Friday, July 27, 2012

Miss Peregrine's Home For Peculiar Children


If you have ever ordered anything on Amazon before, you know that they will recommend other items based on what you have purchased.  I always look at their book recommendations. I figure they know me well enough not to recommend Twilight or 50 Shades of Grey, so they must be doing something right.

Miss Peregrine's Home For Peculiar Children by Ransom Riggs has been on my recommendations list ever since I bought Thirteen Reasons Why by Jay Asher. I'm not quite sure why, as both books are vastly different.



The book is about a boy named Jacob, who grew up listening to his grandfather's stories about the time he spent in an orphanage when he was younger. He told Jacob about the children who lived there with him, including an invisible boy and a girl who could levitate. As Jacob grew older, he stopped believing his grandfather's tales. Then one day, right before Abe (his grandfather) dies, he tells Jacob, "Go to the island...Find the bird. In the loop. On the other side of the old man's grave. September third, 1940. Emerson--the letter. Tell them what happened." This sends Jacob off on an adventure to find the old orphanage so he can discover who, or what, killed his grandfather.

Miss Peregrine's Home For Peculiar Children is a fantasy/mystery novel, mixed with a bit of horror. Adding to the overall feel of the novel are real vintage photographs that were used to construct the story.

Honestly, I do not think this book is aimed at adults. (That's not to say they cannot enjoy it.) When I was reading it, I instantly felt that it would have been right at home with books such as A Wrinkle in Time and The Giver, which I read in 5th and 6th grade. It is definitely a book that children would enjoy. There is minor profanity, it isn't extreme. The horror elements are never scary enough to really be frightening. If I were a middle school English teacher, I would probably use Miss Peregrine's Home For Peculiar Children in my curriculum. And I'm sure there are many who do. It is a great children's novel.

Monday, July 23, 2012

Insurgent

(This post contains slight plot spoilers.)

Last night, I finished reading Insurgent by Veronica Roth. And all day, I have been trying to figure out the best way to begin this post. I still haven't thought of anything. I should probably stary by admitting I had to find a plot synopsis of Divergent online because I did not remember anything that happened in that book and I was completely lost after three pages of Insurgent. Thankfully, the plot synopsis reminded me of all the details I had forgotten.



After surviving the simulation Jeanine (the Erudite leader) put the Dauntless under, Tris and Tobias begin to search for allies among the remaining factions. Amity wishes to remain neutral. Candor can't stand up against the Erudite. Abnegation was practically decimated during the simulations. Half of Dauntless has allied themselves with Erudite. That only leaves them with one option: the factionless.

I don't mean to compare this series to The Hunger Games, but the first thing that came to mind when Tris and Tobias decided to work with the factionless was District 13. For anyone who has read The Hunger Games, you can imagine all the other things that I was thinking at this point.

The factionless want to destroy Erudite and take over the government themselves, eliminating every faction so that they are no longer separate. Tris has an initial reaction of, "A world in which no one knows who they are or where they fit? I can't even fathom it. I imagine only chaos and isolation." I'm sorry, but isn't that what they had to begin with? The five factions were isolated from the start and chaos ensued because of it.  Someone should have told Tris the real problem is that the factionless want to annihilate one leader and take control over everyone themselves. In fact, I do believe this was said in front of her. "That's what you expect me to help you with. Overthrowing one corrupt government and instating some kind of factionless tyranny."

I wasn't interested in the first half of Insurgent and I was ready to write it off completely. I said a while back that I could not judge the first book because it was part of a trilogy, but after reading half of this one and not being impressed, I almost gave up all hope. Then, it got interesting. Information known only to Jeanine and Marcus (an Abnegation leader) about what is outside the fence that surrounds the factions was mentioned. Here is where I began to think, "So there is something to this trilogy after all. It's not just about the conflicts between factions, there is a bigger picture."

Jeanine and Marcus have very different ideas about what should be done with the information they have gathered. Both leaders have convinced themselves that they have their community's best interest at heart. Jeanine is willing to sacrifice lives to keep the factions within the confines of the gate where it's safe. Marcus thinks it is his obligation to reveal the truth to them about what waits outside the gate. They do not seem to be ruled by emotions, but by what they truly believe is best for everyone involved. Both Jeanine and Marcus were very wrong in their execution, but at least their intentions seemed pure...As pure as anything can be with those two, anyway.

The people who are consumed by emotions are the ones who act selfishly. Tori, with her desire for revenge. She doesn't care that vital information stands to be lost if she carries out her revenge against Jeanine, she only cares about avenging her brother's death. Evelyn also wants revenge on Erudite and Dauntless for not supplying the factionless with food and other necessities. She wants to overthrow the entire government and run it herself. She is ruthless and manipulative, and her intentions were purely selfish throughout the book. She doesn't even attempt to hide it.

One ruler may be overthrown, but another will step into place, with intentions that are just as bad and/or misguided as the ones prior. Like all politics. And really, that's what I got from this book. That decisions are made for the "good of everyone" while sacrificing many. That leaders believe the truth should be hidden from people "for their own good" even if it means taking away their right to choose. And that for every manipulative, selfish person who is in power, there is another person who is even worse waiting to take over for them.


Johnanna (the unofficial leader of Amity) is probably the most intelligent person in this novel, telling Tori, "Do remember, though, that sometimes the people you oppress become mightier than you would like." That is what you are left with at the end of Insurgent.

Again, I don't want to compare this series to The Hunger Games, but it's hard not to. It is not as well written. The story it tells is not as interesting. The characters are lacking a bit. By the end of most movies, shows and books, I am usually emotionally attached to the characters. That is lacking with this series and, for me, it suffers because of it. When you really care about the characters in a book, everything they go through is intensified. You practically feel what they are feeling. I'm so detached from these characters that they could die and it wouldn't phase me in the slightest. That is never a good thing.

However, Insurgent is a vast improvement over the first book. I read it in two days, so it will definitely hold your interest. It is still worth reading if you enjoy dystopian fiction. But if you haven't read The Hunger Games or Delirium, I recommend starting with those series first.

Sunday, July 22, 2012

What did I do during my break?

Learned to make gifs in Photoshop.




Totally useless right? And yet, I still do it.

Monday, May 21, 2012

There is no excuse (but I still have one or two).

A few months ago, I said I wanted to post on here at least twice a week. That...Didn't happen.

I also wanted to transfer all of my pictures of the city from Melo to Blogger. But then those horrible computer issues happened. To be honest, I could work around that. It would take forever, but it's possible.

The real problem is that I spent nine years of my life blogging on a website with a small, but very social, community. The fact that it was so small made it easier to interact with people and get to know them. Blogging for me IS a social activity.

Melo hasn't worked correctly for...Well, at least nine years. But it's been worse over the past five months, which is why I made an account on Blogger as a backup. I find myself posting here more often than I post there now due to my frustration with load times and crashes.

Blogger isn't an interactive experience. I don't know how to go about getting to know people on here. And all the lovely friends I made on Melo are still there, they didn't move with me.

What I'm trying to say is that because of the way blogging was for me these past nine years, the fact that I'm basically alone and starting over here has caused me to lack the motivation I need to post twice a week. Or even twice a month.

I'm going to try my best regardless.

Tuesday, May 15, 2012

Lone Survivor


Normally, when I play a game with the intention of posting about it afterwards, I take a few pages of notes while I'm playing. That way I get my initial reactions down and don't forget little things I want to mention. I wasn't able to do that with Lone Survivor because I played it on the computer and I could only play it for about fifteen minutes at a time before I would have to turn it off because it started to overheat. (Remember, my computer is practically dead.) I didn't want to waste time writing notes when I could be playing the game, so this is not a full review.



In Lone Survivor, you play as an unnamed man who is trying not to get the virus that is turning everyone in the world "inside out." Your end-game goal is to find a way out of the city, but first you'll need to find a way to escape your apartment building, which is crawling with monsters. Along the way, you'll have to find items to aid in your escape and also look for food so you don't starve.


At first, Lone Survivor is definitely a bit scary. Whenever a monster is around, you'll hear a noise almost like static (similar to Silent Hill). You'll wonder if there is anywhere to hide from them, and if not, will you have enough ammo to shoot them? Is there more than one monster? Because if so, they'll hear the gun go off and they will run after you, too. Once you figure out the best way to deal with them (hint: it is not a gun, trade your ammo), things become a little less nervewracking.

Does this monster look familiar?


The monsters in this game are very similar in appearance to the Lying Figures in Silent Hill 2. Lone Survivor seems to reference many games, including Resident Evil and Maniac Mansion. It's a nice homage to classic horror series.



In fact, Lone Survivor was so similar to Silent Hill in certain ways that after a specific event, I wondered if they were even inspired by Vincent's "They look like monsters to you?" line in Silent Hill 3. I started to think that I was killing people rather than monsters. Whether or not that is the case, I can't say. The game, like Silent Hill, seems to be open for interpretation. It would be fun to get an intelligent debate going about it.


It took me less than five hours to complete Lone Survivor, which is a decent amount of time for a horror game. I really enjoyed the retro feel it gives off, the references to other horror series and the overall experience of the game itself. It is never too difficult, but it does provide a challenge and there are many different ways to play it.


After the jump, there are screencaps, including the ten pages you are given upon completion, explaining what led you to the ending you received.

Monday, May 7, 2012

GPOY



Thanks to Holley, I started playing Lone Survivor tonight. I haven't played much of it yet (computer issues, remember?), but it seems really interesting. I like games that look kind of old school. Corpse Party was like that and it was one of the creepiest games I have ever played.

Once I finish the game, I'll be back to post about it.

Friday, May 4, 2012

I can't give you a real post just yet

So until I can, here is what I do on my phone when I am bored.

Monday, April 16, 2012

9 Hours 9 Persons 9 Doors


When I was first debating whether or not to buy Corpse Party (back in November), I checked the GameFAQs messageboards to see whether or not the game was actually worth it. While I was there, I saw a lot of people comparing it to 999 (9 Hours 9 Persons 9 Doors), a game which I had never heard of before. Probably because it's on the DS and I never bother to use my DS. I decided to play Corpse Party and fell in love with it, so the other day I bought 999.


999 isn't so much a visual novel as it is a point and click adventure game (literally, if you use the stylus on your DS). If you know me, you know I love point and clicks, like Shivers and Scratches. 999 is about a group of people put on a ship identical to the Titanic, and told they have nine hours to escape before the ship sinks. They can't just walk right out onto the deck though. They have to go through a series of doors, labeled 1 through 9. Their captor explains to them that only 3 to 5 people can go through a door and their numbered bracelets (1 through 9, of course) must have a digital root adding up to the door's number. (Example, to go through door 6, people with bracelets 8, 4 and 3 would be able to walk through together because 8+4+3 = 15 and 1+5 = 6. That is a digital root.) They are told that once they activate a door, they have 9 seconds to enter it and 81 seconds before their bracelets detonate and they are killed if they don't activate the deactivation device on the other side of the door. If they don't all walk through the door together in those first 9 seconds, they won't be able to deactivate the door and whoever is trapped inside will be killed.
 
There is more to the story than that. I tried using my brilliant crime solving skills I acquired from reading so many Hammett novels to figure out who was behind this setup, but after playing through all the endings, I realized my attempts were in vain. You will never figure it out, especially on a first playthrough. You will need to play through the game at least two times to get the important details of the story. The game is really interesting to start off with. It's not scary at all, but it is suspenseful. As you get further into it though, the plot becomes convoluted and leans a bit more sci fi than anything else. You really have to pay attention to what you're reading in order to fully grasp the ideas in 999.
 
Clearly, numbers play a large role in this game. You'll be solving various number puzzles along with some other puzzles. Most of them are simple enough, you'll rarely come across anything that is frustratingly difficult as long as you take the time to thoroughly examine your surroundings. Investigate everything. You never know which items may be helpful.
 
There were a couple things about this game that disappointed me. Nothing major enough to ruin it for me, but still. I was not pleased with only having one save file. I've discussed this before. I like having multiple saves just in case I reach a point where I've screwed the game up so much that I can't possibly fix it. I'll save you the stress of worrying about it though, you can't do that in this game. Yes, you can get bad endings, but that's quite different than getting to a section in a game that you're unable to complete for one reason or another. If it ends, that's fine with me. At least, technically, it has been completed.
 
I was also disappointed that the timer wasn't in real time. I always think it would be cool in games like this if there really was a time limit. Like when Zero (your captor) tells you that you only have nine hours to escape, you REALLY only have nine hours to play the game and if you're not done by then, the game is over. You lose. It would help immerse you in the game if you feel that added pressure.
 
999's audio is surprisingly good for a DS game. There's no voiceacting, but that's to be expected. Instead, each character "speaks" with a series of beeps that vary in tone. The girls have higher tones while the boys have lower tones. It's a minor detail, but I liked it. The soundtrack also fits in well with the setting of the game.
 
You are required to play through 999 at least two times to achieve the "true ending," which may sound daunting once you see how much dialogue is involved. Thankfully, you're able to fast forward through any dialogue you have already read on subsequent playthroughs, which saves you a lot of time.
 
Overall, 999 is a very enjoyable game. I didn't like it as much as Corpse Party, but to be fair, I don't really understand the comparisons between the two games to begin with. They differ greatly and as I've already said, 999 is more sci fi than horror. If you're looking for a game with a lot of weapons and action, this isn't for you. However, if you like story-driven games, you should definitely give this one a chance.

Wednesday, April 11, 2012

No one is looking out for you


This morning, I glanced over at my desk and the eyeshadow palettes on top of it. I mentally went over what is in each of them. I got to the palette containing the Mineralista Skittles Collection and decided that this was a topic that deserved its own post.

The Skittles Collection
The first time I ever heard of this collection (and also Lime Crime, while we're at it) was when I still watched xsparkage's videos on YouTube a few years ago. Leesha posted swatches on her blog from both Mineralista and Lime Crime, and the colors were really bright and appealing. I loved playing around with color back then, so I was very interested in the Skittles Collection. I had to have it, so I immediately went on my merry way to the Mineralista website and ordered the pigments.
 
Only recently did I find out, while doing a search for Mineralista to see if they had released anything else, that these pigments were actually repackaged TKB micas. And they were being sold at a huge markup. I thought, "Here we go again. Another Lime Crime."
 
If you don't already know about Lime Crime's drama, allow me to direct you here:
 
 
It was not lost on me that I discovered both of these companies through Leesha's blog and videos. I'm not going to place all the blame on her. In retrospect, I should have looked into Mineralista before purchasing anything from them. And I have learned my lesson since then. That being said...
 
As a YouTube "guru," you have a responsibility to your viewers to research the products you are promoting. These girls have a lot of younger viewers and it may not occur to them to research these companies. They will blindly trust the people they're watching. I see it all the time when it comes to another "guru" (bonus points if you can guess which one it is). You owe it to the impressionable younger girls who watch you to let them know exactly what it is they are purchasing.
 
I no longer watch beauty videos on YouTube. As YouTube has become more of a business, the quality of the content seems to have gone down. Not only that, but a lot of these girls are getting greedy and trying to pull things over on their subscribers. They're being less than honest.
 
A small disclaimer posted somewhere in the middle of your video's description is a bit deceitful. There is a reason you are expected to tell your subscribers when a video is sponsored, because your opinion may be swayed by the free products given to you. The least you can do is be upfront about it.
 
Also, that entitled attitude won't get you anywhere. Receiving a commission by working retail and receiving money off of your order with websites like HauteLook and Ideeli because you posted an affiliate link and told your subscribers to click it...Those are two different things. You're not catering to them in a store, so using that excuse is tacky. It would be less irritating if you were honest about it from the start.
 
I'm less than impressed with YouTube's beauty community these days. That is why I'm making this post.
 
Before you listen to a self-proclaimed makeup artist (if you don't see proof that they are a practicing makeup artist and not just someone who applies makeup in videos, there's probably a reason for it), do your research. It takes seconds to do a search on Google. The "gurus" aren't looking out for your best interest, so you need to make sure you are.

Monday, April 2, 2012

Take this information and use it to improve your games


I've been told before that I'm "mean" to video games and I tend to agree with that. Well, not so much that I'm mean, but I am hard on them. I expect a lot because games like Bioshock, Demon's Souls and Uncharted have really raised the bar this gen.
 
As much as I expect though, there are a lot of things that I'm willing to let slide. Like companies releasing DLC (sometimes as much as $100 worth) when games already cost $60 to begin with. Or the slowdown that tends to plague games such as Dark Souls and Silent Hill Downpour. It's frustrating at first, but after a half hour I'm so used to it that it doesn't even phase me anymore...Which really isn't a good thing, you shouldn't have to get used to slowdown, the developers should fix that issue before releasing their game. But it still doesn't bother me.
 
Some issues, however, are unforgivable. Here are my top five most hated things about video games.
 
5. Button prompts
 
There's no skill involved here, unless you count response time as a skill. There are games that sometimes substitute button mashing for combat (Resident Evil 4's first fight against Krauser was entirely dependant on pressing the right buttons), or require you to press a button in order to prevent yourself from falling off a cliff and if you aren't fast enough, you plummet to your death. It's pointless. I would rather have a boss I can actually fight than one where I'm required to hit a combination of square and x to defeat it. And as for hitting R2 to prevent myself from falling, there are better ways to implement climbing in a game. Have you played the Uncharted series? Take a note from Naughty Dog. Button prompts are not entertaining, it's more fun to be able to work these things out yourself.
 
4. Poor control schemes
 
I have an entire post dedicated to this on here already. Games rarely have perfect controls mapped out for you. And they change game to game, which is confusing if you switch back and forth between multiple titles. Even switching between Dead Space and Dead Space 2 takes some time because the controls were changed. This issue could be solved if we were given the option to fully customize controls for console games. Video games have been around for decades, I cannot understand why the ability for us to customize controls still doesn't exist.
 
3. Autosave
 
If you're like me, you probably like to make multiple saves while playing a game, just in case something goes wrong. Maybe you used too many health drinks during an earlier section of the game and now you have to fight a really tough enemy, but you have nothing left to heal yourself with. Or you've run out of ammo. Just reload the game from an earlier save and conserve your items better, right? Autosave takes that option away and in some cases, it saves at the most inopportune times. At the very least, we should be able to manually save our games as well, don't make autosave the only thing we have to fall back on.
 
2. Multiplayer trophies
 
Of course you don't play games just to get trophies, but in some cases, trophies can add an extra challenge to a game and give it replayability that it might not have had otherwise. It's satisfying to complete the most difficult tasks a game can throw at you and earn a platinum trophy for it. Then games like Bioshock 2 come along and require you to complete several multiplayer trophies in order to earn a platinum, and some of them are level-up trophies which isn't fun, it's just tedious.
 
Aside from the fact that leveling up just isn't enjoyable, there are some people who I am sure do not have a decent enough internet connection to play online. Requiring them to achieve these trophies is unfair. If you want to add them on as optional trophies, that's fine. But they should not count towards the platinum trophy.
 
1. Unskippable cutscenes
 
Have you ever played a game multiple times and been forced to watch the same cutscenes repeatedly? Even if it's a game you love (like Silent Hill Downpour), this becomes annoying. And it's especially frustrating when the opening cutscene is ten minutes long, such as the one in Dead Space 2. I had to watch that cutscene three or four times on my Hardcore playthrough and it almost made me want to give up. Developers, regardless of how great your game is, trust me, people do not want to be forced to watch your cutscenes after their first playthrough. The sooner you figure this out, the happier we'll all be.