Tuesday, September 18, 2012

Resident Evil 6 Demo


I just finished playing the Resident Evil 6 demo and I have mixed feelings. There were some things I loved about it and some things I was not crazy about.


The first thing you should know is that it is multiplayer, so you can invite your friends to play with you. I was happy about that because I wasn't sure if it would be included in the demo and I wanted to play with James.

Leon's scenario is a return to the more traditional survival horror that fans of the older games loved so much. It is not exactly the same, but it definitely gives off a more claustrophobic feeling and it is nice to see zombies make a comeback because we have not seen them in the most recent games. That being said, these zombies aren't pushovers like they used to be. I saw more than one wielding a weapon, though I don't know if they are just carrying them or if they can actually hit you if you get too close. They are also able to hop fences, which means that they can get to you even if you think you are safe. (I wonder if they can open doors?) This was the only campaign I really enjoyed playing. I did not think it was scary, but I was playing with James so that could have something to do with it. Multiplayer takes away some of that fear (which is unfortunate).

Chris' scenario felt like more of the same, almost an extension of Resident Evil 5. It was not interesting, it was not scary. I found myself wondering when it would be over. On this mission, not only do you have two playable characters, but there are also other people who work with you running around. There were times when I thought enemies were my teammates and I ended up being shot because of it. They did not do a good job of distinguishing between them. El Gigante 3.0 makes an appearance and I have to say, I was neither impressed nor happy to see him. That is one of my least favorite enemies in the entire series and I wish Capcom would just let it die. This part didn't feel like Resident Evil, it felt like a war game.

Lastly, there is Jake's scenario (featuring Sherry from Resident Evil 2). I did not care for this one either. It was action oriented, like Chris'. I have no idea how to even describe the enemies. Some of them looked (and sounded) like dinosaurs. Others would freeze after being killed, and it looked like they turned to stone. I even jumped over one of them. It was very strange. At the end, it sounded like there was another chainsaw enemy, but it was difficult to see clearly and that is where the demo ended.

Aside from all of that, here is what I liked. You are now able to walk and aim at the same time. FINALLY. Thank you, Capcom. When this series turned into a shooter, that should have been the first thing they updated. You are able to roll and duck. Environmental kills! I smashed a zombie's head into the corner of a table and it died. I was really excited to see that happen. All of the new locations look amazing. Ammo/herb/point drops are now given to you AND your partner. You no longer have to fight over who will pick what up. You are also able to switch shoulders which is really nice, especially when you are hiding behind something, you won't have a wall blocking your view.

There really is not much to complain about, other than the fact that I did not particularly enjoy Chris and Jake's campaigns. I was not able to take cover throughout the entire demo. James said that you are able to, but I could not get it to work regardless of how many times I tried. Button prompts still exist, for reasons I cannot understand. The camera isn't perfect. You are able to completely move it around, which is not something you could do in RE4 or RE5, but something about it still does not feel right and I am not quite sure what it is. My last complaint is that you will now trip over things that are lying on the floor. Like zombies who are playing dead. It gets really annoying after the second time. You cannot tell me these people are so blind that they trip over every single body.

Overall, I was happy with the demo and I am excited for Resident Evil 6. It really seems like Capcom listened to everyone and tried to create a game that all their fans, both new and old, could enjoy.

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