Thursday, October 21, 2010

Capcom finally brought Crimson Heads back...Just not to Resident Evil.


Edit: Disregard this post. After spending more time on Dead Rising 2, I've decided I hate it. Quite a bit. So much, in fact, that I can't even be bothered typing a new post about my feelings towards it.
If I'm so sick, how can I post about Dead Rising 2 and not make that horror movies post for my 31 Days of Halloween folder? Well...Because I actually want to discuss this game. And because I attempted to discuss it in a video I recorded today, but I was having difficulty speaking, on top of having a thousand cutscenes play that I couldn't speak during, so I wasn't able to talk about it.
Dead Rising 2 is a major improvement over Dead Rising (at least the Wii version). The controls are so much better on the PS3 than they are on the Wii. Unless you're playing some sort of mini-games game on the Wii, motion controls just don't work. They are terrible for games that involve fighting off a horde of zombies or throwing some warped version of your daughter off your shoulders as you're running around a forest maze. I was very pleased with the controls for this game.
However. I was not happy with the changes they made to the now non-existent inventory screen. In the first game, you could pick up food and it would go directly into your inventory, while you would just hold on to any special weapons you picked up. They were separate. In Dead Rising 2, everything goes into your inventory. So if you have a handgun, a fire axe and orange juice, it's all in the top right corner of your screen. On the one hand, it's easier to cycle through your items that way. On the other hand, it means less inventory space.
The other issue is, if you have a weapon equipped and you pick up a food item, or catch a Queen Bee, that becomes equipped instead. I cannot stress just how many times I've wasted healing items and Queens because of this. If you have a weapon equipped, that should be the default, even when you pick up another item. There's no good reason for it to automatically be switched out with whatever you found lying around.
Co-op is a double edged sword. If you are killed, your partner can revive you. That should make it easier to progress through the game without having to repeatedly redo difficult sections, right? Well...Not really. Almost any time you're about to exit through a door, there's a large group of zombies (probably at least sixty, if not more) waiting to tear you apart. If your partner is not near you, you're stuck in the middle of those zombies until they get close enough that you're able to leave through the doors. It's not that bad early on in the game, but it's a huge problem once you're on Case 6. (No spoilers, even though the title hints at it.) I actually feel like I would have enjoyed Dead Rising 2 more if I had played it alone.
Any progress you make in the story while helping someone else co-op their game isn't saved on your game. That's surprising to me, considering how well Capcom did with the co-op for Resident Evil 5. As much as I don't particularly care for the direction that series has gone in, I love the co-op for it. I don't think it was implemented very well for Dead Rising 2. (Although, I have to admit, I was VERY annoyed with the person I played DR2 with, so that could have something to do with why I'm not fond of it.)
All of that aside, I really do like the game a lot. It's not perfect, but it exceeded my expectations.

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